Gaming
                            Electronic Gaming is a fascinating target audience. Delivering a young ale audience, it skews slightly older than one would expect. Investments in technology, games, and branded merchandise are significant.                                                        
Publication Count: 14
Volume: 2,769,006
Average Age: 36
Average HHI: 65,643
Average Female: 40%
                        Publication Count: 14
Volume: 2,769,006
Average Age: 36
Average HHI: 65,643
Average Female: 40%
 
                                     
                                

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